Hi,
I’ve made good progress with my Deff Dread, it’s done! I’ve only got to do the basing and it will be set to stomp on the battlefield! I’m pleased with how how he turned out, and think the rust effect worked a bit better than on the battlewagon.
Here it is:
Also on the 20/04/12 I went to Warhammer world in Nottingham for the first time.
My boyfriend and I thought we would seize the opportunity to not only stock up on some forge world goodies, but also play a game in the gaming hall. Since both of us have just finished painting 2000pts of painted Epic*, we thought we should play that, so we booked a table.
I wasn’t sure what to expect from Warhammer world, but I wasn’t disappointed.
The venue is (as you’d expect) themed around 40k, fantasy and Lotr, meaning there is a huge space marine statue, the gaming hall is flanked by castle walls, and the restaurant is themed like a dwarf tavern. There are loads of cabinets containing painted army’s and selected models, which are both impressive and greatly inspiring. The shop seemed to be well stocked with the standard Warhammer fare, and if it doesn’t have the forge world you want, then they order and deliver it to your home address for free (the postage we save pretty much paid for our train fare).
The gaming hall has ~40 tables, with some really nice terrain. The Epic terrain wasn’t the same standard as the 40k, but was okay and there was LOADS of it, which made a nice difference.
The two lists:
The Ork WAAAGH!
Warlord Uzfang’s Warband:
Big Warband: 1 Warlord, 3 Nobz, 12 Ork Boyz, 4 Grotz, 2 Stormboyz & 2 Kommandos.
Big Mek Thud-ock’s Stompamob:
Mekboy stompamob: 3 Stompas, 1 Supa Stompa & 4 Dreadnought.
Big Mek Iron-rust-klaw’s Brigade:
‘Uge Blitz Brigade: 11 Gunwagons, 1 oddboy Gunwagon.
Kult of Zooom!:
Kult of Speed: 8 warbikes.
Da Blue Baron’s Bommerz:
Fighta Sqwadron: 3 Fighta-Bommerz.
Raven Guard 5th Battle Company:
Tactical detachment: 6 Tactical Units, Captain, 1 Razorback, 3 Rhinos.
Assault detachment: 4 Assault units, Chaplain.
Devastator detachment: 4 devastator units.
Bike detachment: 3 bike units, 2 attack bikes.
Vindicator detachment: 4 vindicators
Whirlwind detachment: 4 whirlwinds.
1 Thunderhawk Gunship
2 Thunderbolt fighters
= 2000 points each.
Here is a picture of the setup and the table:
My eager Big Mek Iron-rust-klaw’s Brigade:
And my eager Kult of Zooom! Prepared to rush to the enemy deployment:
The Raven Guard air support:
And the Raven Guard Vindicator and tactical detachments:
Turn 1:
My tactic was to plough forward and take as many objectives as possible (with the Kult of Zooom! heading towards the objective on my opponents table edge), while having a good ‘ead bashin’.
I had never played against a Thunderhawk before, so was a bit worried about it. I decided to go on combat patrol with Da Blue Baron’s Bommerz to protect myself a bit. However, the Blue Baron was too busy pullin’ teeth’ and totally ignored this...
Subsequently I decided to rely on free orders only (largely Double) and advance forward. The Raven Guard advanced and gave some fire. The most dramatic event was when the Thunderhawk (containing both an assault and devastator detachments) engaged with Uzfang’s warband. I think my opponent totally underestimated the brute strength of nobz, and also didn’t notice Big Mek Iron-rust-klaw’s Brigade within supporting fire distance...so the attacking unit got completely wiped out...
Here’s a photo of the battle field after turn 1:
Turn 2:
Now close enough to give fire, the Raven Guard tried to blast the Ork’s to pieces. The problem with this was this just gave away their position! The largest ork fatalities were taken by Big Mek Iron-rust-klaw’s Brigade (which ended up with 6 blast markers) as a result of the thunderbolts and tactical squad fire. The Raven Guard tactical squad came under fire from the weakened Big Mek’s Brigade and then got charged by Uzfang’s warband, cruisin’ for some bruisin’. Amongst the injured was Uzfang himself (nothing a Big Mek can’t repair), and the entire tactical squad.
The Kult of Zooom! Reached the objective in Raven Guard’s deployment zone. The whirlwind detachment decided to take on Big Mek Thud-ock’s Stompamob, with no success, and in the confusion the Stompamobs returned fire to a vindicator squad, reducing its number to a single (and broken) vehicle .
Here is a photo of the assault in turn 2:
Turn 3:
The final turn saw the Raven Guard bikes making a mad dash towards the objective the Kult of Zooom! Where holding, only to be charged and wiped out by the delighted Ork bikers.
In an attempt to take an objective the remaining whirlwind unit rushed towards the objective in the ork deployment zone, with one vehicle crashing into a wall in the process. In response to the whirlwinds daring behaviour, Da Blue Baron’s Bommerz flew over head, blowing the two whirlwinds to smitherines. In the desperation (and after the Thunderbolts failed to damage their targeted unit), the last remaining Raven Guard unit, a vindicator, destroyed by Big Mek Thud-ock’s Stompamob.
Conclusion:
A victory for the Ork’s! However since we are both relatively new to Epic, we both learnt from our (many) mistakes, making it valuable for both players. I learnt that clustering units together to benefit from supporting fire is AWESOME, and also it’s important to concentrate from the beginning on the victory conditions.
*My Boyfriend, Mike, has a really nice blog which details his Epic army.
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